Saturday, March 23, 2019
Video Game Violence Essay -- Social Issues
It seems like everything coming out about video games is bad. A bookman tried to kill his fellow classmates, and he was an avid Call of tariff player. A study has been released that proves that vie video games will turn you into a criminal. The many benefits of games and gaming, such as their possible applications to education and their ability to herald more complex stories than other forms of media, are almost universally ignored. I know better, though. Between the lifetime Ive spent playing and lovable video games, and the articles Ive found, I can tell you that video games do not wee-wee uncivilised behavior or thoughts.First of all, to assess the opposite claim video games, especially popular ones, tend to be violent, using fighting as a tool to provide a player with challenges. This typically involves shooting opponents to death, though many games set in different times allow the player to use swords, bows, and a manikin of different medieval weapons. Such violent games are also lots portrayed in the first mortal, in order to increase the submergence of the game world. With all this in mind, its argued, there certainly essential be some sort of effect on the people playing these games. Being exposed to violence in such a ad hominem and increasingly realistic manner has to make people more violent and aggressive.(Bickham)The only problem is thats not the case. Studies have tested this supposition extensively, and overall, the verdict is that were not sure. Studies have been released that both defended and refuted the video games cause violence argument. However, its interesting to note some things regarding the studies. One, the metric utilize to gauge the aggression of the participants is unreliable at best a person punching a Boz... ...whole, including engaging and interesting stories and opportunities to better educate students.Works CitedBickham, David S. testimony before Senate Judiciary Committee Subcommittee on the Constitution, Civ il Rights, and Property Rights. (2006). fence Viewpoints Resource Center. Web. 7 Mar. 2006. Ferguson, Christopher J. Video Games The Latest Scapegoat for Violence. Chronicle of high Education 53 (2007). Opposing Viewpoints Resource Center. Web. 7 Mar. 2012. Kushner, David. Off Target. electronic Gaming Monthly Aug. 2007 12-16. Opposing Viewpoints Resource Center. Web. 7 Mar. 2012. Portnow, James, Daniel Floyd, and Allison Theus. Extra Credits. - PATV. penny Arcade, Inc. Web. 15 Mar. 2012. Wilson, Lee. Getting It Wrong Slaying Myths about Video Games. engineering and Learning 15 Sept. 2007. Opposing Viewpoints. Web. 7 Mar. 2012.
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